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The problem with a MIDI-to-WAV tutorial is that there seem to be so many
easier ways to do it than the method presented here. No question, this
is The Long Way.
- You could play your music into a microphone and record it with the
system .WAV recorder.
- You could play the music on your system, set the Volume Recording
options for StereoMixer Input or What You Hear (as detailed
in the Melody Maestro FAQ), and record
it with the system .WAV recorder.
- You could get a dedicated program, such as MIDI2WAV
or WAVmaker.
So why go through all this rigamarole? It depends on your needs.
- Constructing the .WAV file with DMP gives you much cleaner sound
than simply recording from a microphone. And you don't have to figure
your way around outside sound sources, such as clocks, telephones,
air conditioning, low-flying planes, and kids on an after-school
sugar high.
- In DMP, you have absolute control over panning, volume, and effects
for each MIDI instrument, in the same program that's playing the
MIDI file. Greater control, fewer programs, less system overhead,
less chance of interference in the recording process.
- The sounds are the Roland SoundCanvas, licensed by Microsoft.
Good noise.
- The other programs have their learning curves as well. All are
easier than DMP, but all have their quirks or limitations as well.
The choice is absolutely yours; I merely offer a method for constructing
a clean .WAV file from MIDI in DMP. It's up to you as to how much
trouble it is.
How I Did It, by Victor Frankenstein
The first time you Run DMP, you'll have a rather intimidating
display. It's not anywhere near as bad as it looks, though. For a full
tour, click on Help, and choose Contents, Introduction,
Getting Started, and DirectMusic Producer Environment for
a comprehensive screenshot. (I'll get some more help on this page real
soon.)
The most important things for you to know are:
- All of the screen components can be moved around to a configuration
that's comfortable for you, and the program will have them there every
time you run it.
- The main Transport is very simple: the two red triangles (one with
a line to the left, Play from Beginning, and the other, Play from Current
Cursor Position) and one green square (Stop).
- The Project Tree, which starts off to the left, is where you'll be
doing a lot of important setup work.
- That odd-looking bar with a blank space, a button with ellipses (...)
and another button with a red squiggly line, and then another set of
those... that's your MIDI-to-WAV tool. This is your friend.
A musical work in DMP is called a project. When we get into meatier tutorials
later, we'll be creating our own projects from scratch... but, for the
moment, just to give you a feel of how to create a project (as well as
give us something for the MIDI-to-WAV tutorial), we'll create a new project
by importing an existing MIDI file.
- Your Project Tree (which starts out on the left side of your screen)
lists all of your open projects. If you find this getting cluttered,
or if your system bogs down because too many projects are open, you
can click on a project to highlight it, then select Close Project
from the File menu. Do this right now with whatever projects
might be open, so that we start with a clean slate.
- Go to the File menu, and select New > Project. This
will open a requester asking the name of your new Project, as well as
its directory path. Name your Project, and leave the default path alone
for now.
- The Project name is now in the Project Tree. Right click on the name,
and select Import > MIDI File as Segment. Browse your hard drive
until you find the MIDI file you want to use, click on it, and then
click OK.
- Let's hear what it sounds like. Click the Play from Beginning button
(a green triangle pointing to the right, with a green vertical line
just to the left). You should hear the MIDI sequence playing -- but
what a lot of reverb! Somewhere on the screen you should see a dropdown
menu, defaulted to "Standard Stereo & Reverb". This is your Audiopath,
and it will become blazingly important in only a few minutes. If it's
too much reverb for now, change it to "Standard Stereo".
- A little orientation before we move on. In the Project Tree, you'll
notice:
- a folder with the Project name. That folder has a branch with
a little treble clef icon, followed by:
- the Segment name (based on the name of the original MIDI file,
replacing .mid with .sgp). Below that is:
- a branch with the name of your original MIDI file (.mid or other
suffix stripped off) and an icon that looks like part of a brick
wall. (If you use SuperJAM, you will recognize it as looking like
the Song window with its segments. If you think of the MIDI sequence
as a component of the overall segment, along with information about
the musical style, band, etc., the icon might make more sense --
all in all, it's just a... nother brick in the wall.)
- RIGHT click on the brick wall icon of the MIDI sequence, and select
New > Audiopath. When it gives you the option, choose Create
an Empty Audiopath and click OK. (Notice the new branch with a red-arrow
icon labeled "Audiopath" that shows up in the Project Tree.) A requester
opens, labeled Add/Remove PChannels. This makes MIDI Performance channels
available to the program for processing. If you try to create a .wav
file with MIDI data on 16 tracks, and you've only got channel 1 open,
the .wav file will only contain sound data based on the MIDI information
in Track 1. For right now, you've probably got a vanilla 16-channel
MIDI sequence, so click on the button labeled Add Next 16. Now your
first 16 MIDI channels are active, so that the program will properly
process their output rather than just play them. Click OK.
- You are now in a frighteningly blank screen, with something called
an Effect Palette on the right. This is the most important part of this
example, and one of the most powerful screens in the program. At the
top you will see "Mix List" with some information about the mix & processing
for this segment. In the Effect Palette, click on FileOutput
and drag it over to the first line. (You will know when you're in the
right place when your icon changes from a barred circle [the international
"no" symbol] to an arrow with a plus sign, showing that you're about
to add something.) The word "FileOutput" appears in the Effects List.
Now you can convert the MIDI sequence to a WAV file.
- Double click on the brick wall icon for your MIDI sequence back in
the Project Tree, and you'll be back in the MIDI sequence.
- Go to the MIDI-to-WAV bar, and click on the left ellipsis (...).
This will ask you to Set the Filename of whatever you're Exporting to
WAV. Put in a file name and click OK.
- Note that the button just to the right of the ellipsis has just become
active, turning bright red. Click on the red button. Nothing happens.
Well, actually, yes, something has happened -- the MIDI-to-WAV is waiting
for you.
- Now click on the Play from Beginning button, and the MIDI sequence
will begin playing. When it's done, it will stop automatically.
- Click the red WAV button again to be sure it's stopped recording.
Ta da! You've now got a WAV file of your MIDI, which you can edit in
any standard WAV editing program.
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